Overview
How to modify Save files.
The beginning…
So! You want to sail in the Neath, but the Zee is unkind even to your most whole hearted efforts? … Or maybe you just don’t give a d__n and you want to enjoy the story for what it is without having to desperately hold on bl___dy tightly to your mouse and keyboard, hoping that your terror won’t rise above fifty, your fuel won’t run out, and your crew won’t start eating eachother or you before you make it to port in London.
Well, I’ll be honest, even save editing won’t save you from some of the terrors of the Zee, but it can certainly bl__dy well help.
Finding your Save, in Windows 7
First, we’ll have to make a save game. Yes, your autosave counts, so you can do this even if you’re not doing manual saves! Goodie for you. Once your game has saved, you’ve got to hunt it down. I’ve no idea about other systems, but for those on Windows 7, you need to get into your AppData folder. Easiest way is to open the start menu, click in your search bar and enter %AppData%. This will drop you in your Roaming folder, which is one below the AppData folder, so hit back up and find your LocalLow folder. From there, FailBetter Games, Sunless Sea, and Saves.
The hard part.
Good job on navigating to your Saves folder! Now, pick your save file and open it in your bl__dy Notepad. You should be immediately assaulted by lines of code which seemingly have no meaning. This would be the hard part, had I not done quite a bit of the work for you. Within quite a few lines of the code, there should be sections that look like this —
“AssociatedQualityId”:
— and these are what make the game tick. There should be a six digit number after them, which will represent something within the game. Now, before you start fooling around like a bl__dy fool and screwing up your save file, here is a rather important bit. These make up quite literally everything that happens or has happened to you in the game, as well as showing what you own or once owned. UNLESS YOU ARE WILLING TO EXPERIMENT AND POSSIBLY RUIN YOUR SAVE FILE, LEAVE THINGS YOU DON’T KNOW ABOUT BL__DY WELL ENOUGH ALONE. I say this because there are dozens upon dozens of lines that when altered will cause your save to fail and die, and even changing the value back and re-loading will not fix it. With that said, let’s get to the good and simple stuff now.
Within the same line of code, you will find this identifier —
“Level”:
And after it will be a value. If it’s a zero and you don’t know what the attached AssociatedQualityID is, see the above warning in bold letters. If it is one you know, such as the ID for Echoes (102028), then you can probably alter the value after the “Level”: line without an issue. For those of you just starting without a past, your level in this case will be around 50. Feel free to pump that sucker through the roof, as even 90000000 was an accepted value without breaking the game. Be rich, my friends, be very bl__dy rich.
Now. How does one go about ADDING things to your inventory? The short answer is, with a lot of work. First, you have to have something in your inventory that’s alike in where it’s positioned. For instance, if you have something in your Cargo section but want to add something to your Curiosities section, that’s not going to work! Cargo with Cargo, Curiosities with Curiosities. So, let’s say you find yourself needing some Ivory to trade to some chap in London. Well, if you’ve never had any Ivory in your inventory before, you won’t be able to find it anywhere in your coding to bump it up to the appropriate level. But you do have fuel! In fact, you’ve probably got quite a bit if you’ve also got 90 million Echoes in the bank. You’re in port, so it’s not like you’re going to miss your fuel unless you happen to be such an idiot that you’d try to sail away after the fact without buying more. Swap the AssociatedQualityID code with the code for Ivory, and suddenly your fuel will become Ivory!
But what’s this? You need something else too? Make room as you need to, buy more fuel, find the new AssociatedQualityID for it in your save file and replace it again! Then buy more fuel! Need a couple Tales of Terror, but only have a few Zee Stories? Paste in the code, then go hunt down something that’ll give you a Zee story. Viola! You have everything you could ever need. Even Secrets.
Now, after much mucking about and destroying save game after save game, I’ve gotten comfortable enough to say that replacing via the above way will not break your save unless you put in something that should not happen -such as changing Supplies to Supremacy: Anarchy or the like. Be sensable, and you shouldn’t have to deal with your game exploding on you.
The List!
Now, the part that shall set you (mostly) free. It’s not complete by any means, but if you’d like to help fill it out, see the last section. Updated 24FEB15
The basics —
102028 – Echoes
102027 – Fuel
102026 – Supplies
Stats –
102895 – Mirrors
102894 – Iron
102898 – Pages
102897 – hearts
102896 – Veils
102030 – Crew Putting it over your ships maximum does nothing but possibly break your game.
102029 – Ship’s current Hull value. Putting it over your ships maximum does nothing but possibly break your game.
102025 – Terror level
Legacy Items –
114086 – A Dream of Red
114087 – Manual of Miracles
113320 – The Horizon Codex
Things that take up space in your hold–
113263 – Flares
105974 – Mutersalt
109062 – Live Specimine
114995 – Element of Dawn
113012 – a Cask of Blue Sappires
115025 – Empty Mirrorcatch box
109417 – Watchful Curios
105976 – Soothe and Cooper Longbox
102021 – Tomb Colonist
105973 – Stygian Ivory
102015 – Bolt of Spider Silk
105969 – Devilbone dice
110547 – Zsoup
109003 – Memento Mori
104897 – Leatherbeater & Stainrod Illyrian
109347 – Unsettling Sage
110627 – The Fulgent Impeller
109343 – Starting Engine
108654 – Strange Catch
Things that don’t take up space in your hold! —
102032 – Secrets
108764 – Tales of Terror
102022 – Memories of a distant shore
110312 – A Vision of the Surface
105975 – Extraordinary Implication
111726 – Searing Enigma
109714 – Hunting Trophy
108974 – Outlandish Artefact
108653 – Strategic Information
109774 – Vital Intelligence
108975 – Captivating Treasure
109524 – Locket with a likely Lass’ portrait
114104 – A Diplomatic Agent
109974 – a lump of Blue Scintillact
116010 – Royal-Blue Feathers
111371 – Hunter’s Eye
108657 – Judgement’s Egg
110630 – Mechanic’s Secret
102023 – Zee Story
Things from the journal, which may or may not be helpful or cause events. Tread lightly and don’t come crawling back to me when your save is corrupted and unplayable. —
114498 – Another day: A free evening
108750 – Unpreposessing mass
111728 – Depth of Swamp journey
116749 – Memoir: A Sun Stroke
110364 – A new recruit? Someone wants to sign on!
110360 – Time, the healer
109632 – Admiralty’s Favor
108665 – Antiquarian
109123 – Encounters with the Whistful Deviless
109398 – Earning the acolyte’s favor
109366 – Trading in Longboxes
114125 – Supremacy: Anarchists
Other things, which may or may not break your game —
115050 – Fills your hold with… nothing?! I think this might be a value which coincides with having to clear space in the ship, but I couldn’t honestly tell you.
How I figured out what I did, how you can contribute, and the end?
For those who wish to follow in my footsteps, honestly I just went straight to the bottom of my very far along save file and started mucking about with the “Level”: variable and started copying down the ID’s if/when I could figure out what they were actually associated with. It seems as if the most recently acquired things populate at the bottom, but bl__dy hell if I know that for sure. If you happen to tool around a bit and find a code I don’t have, toss a comment on here with the AssociatedQualityID and what it means/is, and I’ll make sure you get credit after I add it to the guide.
Speaking of contributers, thanks to Shadow La’Bestia for getting us the Strange Catch, Terror Level, and Zee Story QIDs!
Happy sailing, friends, and don’t let the Zee-monsters get you! Or your backstabbing crew for that matter.